Hi. I’m Ryan,
I’ll be your coder for today.
I’ve been lucky enough to work with the biggest names in Australian Game Development and now I’m a Game Development contractor and co-founder of Spud Spicer.
View my work
I’m first and foremost a team player. I’m at my best when I work in small close-knit teams. I’m very passionate about developing solutions that grant others the flexibility to be as creative as possible. I derive a lot of satisfaction from knowing that my code empowers my team mates to do the best work that they can, every day.
My skills are built upon a bedrock of C++ Game Development training. I spent several years in an enterprise software development role where I learned C# and VB.NET and T-SQL. I returned to video games and worked with League of Geeks, Many Monkeys and Mighty Games Group, where I developed my expertise in Unity under the titans of the Australian Video Games industry.
After leaving my enterprise development role, I joined the League of Geeks in their earliest days of developing Armello. I transitioned to Many Monkeys where I was privileged to work on the award winning game Breath of Light, then moved laterally to Mighty Games where I was involved with Shooty Skies and Disney Crossy Road.
I enjoy developing systems that are flexible, open to change, fast and stable. When I can avoid it (which is almost always) I’m not the guy that ‘hacks it in’. I always try to balance flexibility and modularity with the short term needs of the project. When I touch something for the second time, I want the next feature to be clean and easy.
Who I have worked with